CARDAVIA
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Table

Full rules

4 players · Fixed partners · Five-deal match

Work with your partner, but count tricks individually. One teammate must take more tricks than any other player to score for your team.

  1. Objective

    • Partner with the computer opposite. Each deal, one of you must take more tricks than any other individual player; partners do not add their tricks together. The higher team score after five deals wins.
  2. Setup

    • Use all 48 Aluette cards: 1–9, Valet, Cavalière and Roi in Coins, Cups, Batons and Swords. Deal clockwise in three batches of three to each player, giving nine cards each. The remaining twelve are unused and unseen. The player left of the dealer leads. The dealer moves left for the next deal.
  3. Rank order

    • Highest first: Coins 3 (Monsieur) > Cups 3 (Madame) > Coins 2 (Le borgne) > Cups 2 (La vache) > Cups 9 (Grand-neuf) > Coins 9 (Petit-neuf) > Batons 2 (Deux de chêne) > Swords 2 (Deux d’écrit).
    • Then the four Aces > four Rois > four Cavalières > four Valets > Batons/Swords 9 > four 8s > four 7s > four 6s > four 5s > four 4s > Batons/Swords 3. Cards within each group have equal rank. Suits do not determine the winner.
  4. Playing a turn

    • The leader plays a card, then each other player plays clockwise. You need not follow suit, overtake or play a trump: every hand card is legal. Select a card and confirm the play.
    • The unique highest card wins the trick and its player leads again. If two or more cards tie for highest, the trick is pourri (spoiled): nobody wins it and the previous leader leads again. Settle after all nine tricks.
  5. Scoring and ending

    • The individual with most tricks earns one match point for their partnership. If tied, the first player to reach that trick total wins. The opposing partnership’s combined total does not affect this individual comparison. If all nine tricks are spoiled, neither team scores.
    • Mordienne: if the deal winner had won no earlier tricks and then wins at least two consecutive tricks comprising all remaining tricks, the team earns two points instead. A spoiled final trick or an earlier win breaks the condition. No declaration is needed.
    • Always play five deals and compare team match totals. Equal totals are a draw. The next deal keeps scores and rotates the dealer. Restarting the match clears scores.