CARDAVIA
Language:English
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Table

Full rules

4 players · you against three AI · one deal

Earlier tricks help, but the last one decides the winner. Take columns with civil and military tiles while saving a strong finish.

  1. Objective

    • Your goal is to win the last trick. All four players compete separately. Play one to four tiles per trick; the winner earns one scoring column per tile in the combination.
  2. Setup

    • Use all 32 Chinese dominoes: two copies of each of the eleven Civil tiles and one of each of the ten Military tiles. Deal eight to each player. A random banker leads first. Each trick winner then leads.
    • Civil tiles rank Heaven, Earth, Man, Goose, Plum, Double Three, Board, Hatchet, Partition, Long Leg Seven, Big Head Six. Military tiles rank nine, eight, seven, Big Six, five, Little Three. Tiles of equal total are tied.
  3. Playing a turn

    • Lead a singleton, identical Civil pair, equal-total Military pair or matching mixed group. Mixed groups are Heaven–nine, Earth–eight, Man–seven or Goose–five, with one or two tiles from each suit, totalling two to four.
    • Every other player must play the same number of tiles. To beat the current high group face up, match its group type and Civil/Military counts with strictly higher rank. Equal rank loses. Losing tiles must be discarded face down. Discards may be any tiles, without suit or combination requirements. A winning group may also be discarded face down.
    • Big Six (2–4) and Little Three (1–2) form the Supreme pair. Supreme wins only when led. It neither beats nor is beaten by any other pair. On the final singleton trick, players with no previous winning column must discard face down (early death).
  4. Scoring and ending

    • The last-trick winner settles against each opponent: pay one point per column below four, or five points for zero columns. An opponent above four receives the surplus from the winner. Payments involving the starting banker are doubled.
    • Winning Supreme collects two points from each opponent. Winning a quartet collects four, with banker doubling. End payments double for a final quartet, Supreme or singleton Little Three, and double again for an eight-column sweep. These multipliers stack. Last-trick and sweep bonuses do not multiply immediate combination payments.
    • If Little Three leads the final singleton trick and Big Six wins it, the Little Three leader pays the positive end payments owed by the other two uninvolved players. The deal ends after all eight tiles are played. Columns, immediate payments and final settlement are displayed. The last-trick winner becomes the next banker.