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Dashavatara Ganjifa

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India · 120 cardsWikipedia ↗

Round Indian cards with ten suits, one for each avatar.

Games

Dashavatara Ganjifa

Start

Compete for the most captured cards across ten round-card suits. Numerals run in reverse in the first five suits, and Dukal sequences can capture several cards at once.

Rules

3 players · You against two AIs · One deal

  1. Objective

    • Compete with two opponents to capture the most cards. Every captured card is worth 1 point, with no extra value for high ranks or courts.
  2. Setup

    • Use all 120 cards: ten suits containing 1–10, Mantri (minister), and Raja (king). Deal four-card packets anticlockwise, giving each player 40 cards.
    • Before dealing choose day or night: Rama is trump by day and Krishna by night. The holder of that suit’s Raja opens with it. The chosen period remains fixed for the deal.
  3. Playing a turn

    • Normally each player contributes one card. Follow the led suit if possible. When void, either play a trump or the first suit you hold after the led suit in avatar order. The ten-suit order wraps around.
    • The first five suits rank Raja > Mantri > 1 > 2 > … > 10. The last five rank Raja > Mantri > 10 > 9 > … > 1. The highest trump wins. Without trumps, the highest card of the led suit wins. The winner collects the cards and leads again.
  4. Dukal sequences

    • When leading you may play Raja, Mantri, and at least three consecutive numerals of one suit together, such as 3, 4, 5. The opening trick must begin with the trump Raja alone. A Dukal cannot open the deal.
    • A Dukal wins automatically. Each opponent discards any equal number of hand cards, without following suit. The leader takes them all. Its size cannot exceed anyone’s remaining hand. The winner leads again.
  5. Scoring and ending

    • When all hands are exhausted, each player scores the number of cards captured, totaling 120. The highest score wins. Equal highest scores share victory. Restart deals again.