Luk Fu
← TraditionsHakka region, Guangdong · China · 38 cardsWikipedia ↗
Slender Hakka money cards in Coins, Strings, Myriads and Tens.
Games
Luk Fu
StartLead singles, triples or runs. Build six fu from your winning cards and old cards, then declare victory when it is your turn to lead.
Rules
3 players · You against two AIs · One deal
Objective
- Play individually against two computers. Combine fu from your own winning cards with old cards you can reveal; at six fu, declare victory on your next lead. If all cards run out with no winner, the deal is drawn.
Setup
- Use ranks 1–9 in Coins, Strings, Myriads and Tens: 36 cards. Both extra flower cards are excluded. Deal 12 each. A random Master first chooses play or pass.
- If the Master passes, the other players choose play or pass in turn. If someone calls play, the Master still leads. A losing caller pays both losers’ shares. Three passes require a redeal.
Playing a turn
- Lead a single card, three or four of a rank, or at least three consecutive cards of a suit. Pairs are forbidden. A Master who passed cannot lead a four-card set or a run of four or more.
- Followers must beat the current best play if possible. Otherwise discard the same number face down. Singles need a higher card of the same suit. Sets need the same size and a higher rank, except a led set of aces can only be beaten by nines. Runs need equal length and a higher ending in the same suit or any run of a higher suit. Suits rank Coins < Strings < Myriads < Tens.
- The trick winner counts only their own winning cards as fu, then leads again. When won fu plus Old cards in hand reach six, claim victory. Playing on risks another player taking the win. If hands run out and no one reaches six fu, the deal is drawn.
Old cards and six fu
- The four nines, Coin 1 (Mau Gung) and Tens 1 (Bak Chi) are Old. Other cards become Old when public plays and your own hand prove no higher card remains. An unbroken sequence held below an Old card is also Old. Facedown discards remain hidden.
- A noncaller normally leads a single from the highest suit containing a non-Old card. Old cards can be laid down to claim immediate victory, or led when only Old single-card plays remain. A caller may lead an Old single at any time. Coin 1 and Tens 1 cannot be beaten when led singly.
Scoring and ending
- This table follows Tsoi’s recorded three-player rules. Six fu are worth one point, plus one per extra fu. Each ordinary loser pays that amount. A losing caller alone pays both shares. One-deal results show net points without cash.
