4 players · You partner the opposite AI · Single deal
Choose trumps with your partner and fight for points. Trump Jack and Nine are especially valuable; holding trump King and Queen lets you announce Belote.
- 1
Objective
- You and opposite AI 2 form one team. AI 1 and AI 3 form the other. The taker’s team aims to score at least as much as its opponents. This table settles one deal without a cumulative 1,000-point match.
- 2
Setup
- Use As, 7–10, Valet, Dame and Roi in four French suits: 32 cards. Shuffle, then deal anticlockwise in packets of three then two, and turn the next card face up. The player to the dealer’s right bids first.
- In the first round, take the face-up suit as trumps or pass. If all four pass, a second round permits any other suit. If all pass again, annul the deal. The taker receives the face-up card. Deal the taker two more cards and everyone else three in rotation, bringing every hand to eight.
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Rank order
- Trump order: Valet > 9 > As > 10 > Roi > Dame > 8 > 7. Plain suits: As > 10 > Roi > Dame > Valet > 9 > 8 > 7.
- Trump Valet scores 20 and trump 9 scores 14. In every suit A scores 11, 10 scores 10, Roi scores 4 and Dame scores 3. A plain Valet scores 2 and the remaining cards score zero.
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Playing a turn
- The player to the dealer’s right leads, then each player plays one card anticlockwise. Follow suit when possible. On a trump lead, overtrump if able.
- When unable to follow a plain suit and an opponent is winning, trump if able and overtrump if possible. If unable to overtrump, play a lower trump. If your partner is winning, you may discard any plain card. When choosing to trump, still overtrump if possible.
- The highest trump wins. Without trumps, the highest card in the led suit wins. The winner leads next. Select a card, then confirm the play.
- If one player originally holds both trump Roi and Dame, playing the first automatically announces Belote. Playing the second announces Rebelote and earns that team 20 points.
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Scoring and ending
- Cards total 152 points, with 10 more for the last trick: normally 162. A team taking all eight tricks replaces that last-trick bonus with 100: Capot, totalling 252.
- The taker’s team makes its contract when its card points plus Belote are at least the opponents’ total. Each team then scores its own total. On failure, the taker’s team scores zero and the defenders receive all card points plus both teams’ Belote points.