CARDAVIA
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Tableau

Règles complètes

3 joueurs · Toi contre deux IA · Un seul échange

Chuo Pai uses higher combinations of the same system and card count to compete for scoring cards. Only the winning player’s own play scores each round; compare scoring-pile sizes at the end.

  1. Objectif

    • Three independent players compete. End when only one player holds cards. The largest scoring pile wins; equal highest counts tie.
  2. Mise en place

    • Use four copies of each of the 21 domino identities, 84 cards total. Exclude the eight Listen–Use and God of Wealth extras. Deal 28 cards each and choose the first leader randomly. Blue-fleuron marks do not affect rank.
    • If a starting hand contains both Nail (1–2) and Two Red (2–4), move all cards of both kinds directly to that player’s scoring pile. Holding just one kind grants no bonus.
  3. Jouer un tour

    • The first play of a round is the lead. Lead one to four cards of exactly the same domino pattern, or a Tian Jiu, Di Ba, Ren Qi or He Wu combination described below. Each other player who still has cards acts once in order, then the round ends.
    • To beat the current highest play, your cards must belong to the same family, contain the same number of cards, and rank higher. If you can beat it, you must play. Otherwise pass without discarding any cards.
    • Ordinary domino patterns belong to four families below. Compare ranks only within the same family: “>” means the left is higher and “=” means equal. Different families cannot beat each other.
    • Main long family: Heaven > Earth > Man > Harmony > Long Three > Plum Blossom > Bench.
    • Yao family: Cat > High Foot > Four–Six > Axe.
    • Black family: Black Nine > Straight Eight = Crooked Eight > Black Seven > Black Five.
    • Red family: Red Nine > Red Seven > Red Five > Ding Ding = Two Red.
    • Equal rank does not mean an identical pattern. Straight Eight and Crooked Eight tie, but cannot form a pair together. Ordinary pairs, triples and four-card groups must have exactly the same pattern.
    • A special combination contains at least one Heaven, Earth, Man or Harmony and at least one matching total: Heaven with nine pips, Earth with eight, Man with seven, Harmony with five. Equal card counts are required. Heaven–Nine > Earth–Eight > Man–Seven > Harmony–Five; red and black matching totals may mix.
  4. Score et fin

    • À la fin d’une manche, le gagnant ajoute uniquement sa propre partie gagnante à sa pile de points. Les autres cartes jouées quittent la distribution. Le gagnant ouvre à nouveau ; si sa main est vide, le joueur suivant qui tient encore des cartes dans le sens des aiguilles d’une montre mène.
    • Chaque carte de la pile de points vaut un point, y compris les bonus Clou de départ/Deux Rouges. Régler quand un seul joueur a des cartes. Les cartes non jouées de ce joueur ne marquent pas.