2 players · you against AI · 30-point match
Three cards, three tricks, and a chance to raise the stakes. Win two tricks, bid Envido, and decide when to call Truco.
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Objective
- Play against the computer and race to 30 points. The first 15 are malas; the next 15 are buenas. This is two-player Argentine Truco without Flor.
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Setup
- Use the 40-card South American Catalan subset: 1–7, Sota (10), Caballo (11) and Rey (12) in each suit, excluding 8s, 9s and both Jokers. Deal three cards each. The non-dealer is mano and leads first. The dealer alternates each deal.
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Playing a turn
- On your turn, play any card. Following suit is unnecessary. High to low: Swords 1, Batons 1, Swords 7, Coins 7, all 3s, all 2s, Cups 1 and Coins 1, all 12s, all 11s, all 10s, Cups 7 and Batons 7, all 6s, all 5s, all 4s. Except for the four highest cards, equal ranks tie across suits.
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Tricks and ties
- The higher card wins the trick and leads next. Equal cards produce a parda, and the previous leader leads again. Two wins take the deal. When a trick ties, the earlier decisive trick takes priority. One tie and one decisive trick in the first two ends the deal immediately. Three tied tricks give the deal to mano.
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Envido betting
- During the first trick, before playing your first card, call Envido (2), Real envido (3), or Falta envido (the points the leader needs to reach 30). Two same-suit cards score their numeric sum plus 20, with 10–12 worth zero. Without a pair, use the highest single value. Three same-suit cards use the best two. There is no Flor.
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Answering Envido
- Quiero accepts and compares Envido in the original three-card hands. Mano wins a tie. Respond with another Envido to add 2, Real envido to add 3, or Falta envido to replace the stake with the leader's remaining points. Envido cannot follow Real envido. Falta cannot be raised. No quiero awards the caller 1 for an opening bid, or the previously accepted amount after a raise. Accepting or declining closes Envido.
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Truco betting and folding
- A deal initially pays 1. Truco proposes 2. Its accepting player may later call Retruco for 3, whose accepting player may call Vale cuatro for 4. Explicit acceptance grants the next raise. Declining ends the deal and awards the caller the previously accepted stake. With no pending bid, folding awards the opponent the current deal stake.
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Scoring and ending
- While Envido remains available in the first trick, it takes priority over a pending Truco and that Truco resumes afterward. Accepting Truco closes new Envido betting. Score Envido first: reaching 30 ends the match immediately, without scoring Truco. Otherwise, the deal winner receives the accepted Truco stake. Choose Next deal to continue the match.
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AI difficulty
- Low uses basic hand strength for calls and play. High uses exposed cards, obligatory Envido announcements and remaining unseen cards to assess ties, conserve stronger cards and evaluate raises. Both levels observe only their own cards and public information.