Schweizer Jass
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Roses, Acorns, Bells and Shields, for partnership Jass.
Games
Schieber Jass
StartChoose trumps or pass the choice to your partner. Score through tricks, Weis and Stöck as your team races to 3000.
Rules
4 players · You and an AI partner versus two AI opponents · 3000-point match
Objective
- The computer opposite is your partner. Your team wins by reaching 3000 match points first. If the opponents have fewer than 1500, the result is Schneider.
Setup
- Use all 36 native Swiss cards, nine in each suit: Ass, König, Ober, Under, Banner, 9, 8, 7, 6. Deal in packets of three, nine per player, counterclockwise. The first forehand holds rose 7. Thereafter the player to dealer’s right starts and the deal moves right.
Choosing a contract
- Forehand chooses one of four trump suits, Obenabe (no trumps, high to low), Undenufe (no trumps, low to high), or shoves to their partner. The partner must choose. Acorns and roses multiply all scores by one, shields and bells by two, Obenabe by three and Undenufe by four.
- Ordinary rank: Ass > König > Ober > Under > Banner > 9 > 8 > 7 > 6. Trump rank: Under > 9 > Ass > König > Ober > Banner > 8 > 7 > 6. Undenufe reverses ordinary rank.
Playing a turn
- Without trumps, follow suit if able. With trumps, follow suit or trump voluntarily. When void, play any card. If a non-trump lead has already been trumped, do not undertrump unless your hand contains only trumps.
- On a trump lead, follow trumps if able, except that a lone Under may be withheld. Highest trump wins, otherwise the highest card of the led suit. Winner leads next.
Weis and Stöck
- Small Weis: same-suit runs of three score 20, four score 50, five or more score 100. Four Ass, König, Ober or Banners score 100. Four Under score 200. Four nines do not score. Runs use ordinary rank, including in trumps, and cards cannot belong to two combinations.
- The first trick automatically announces each player’s strongest combination. Compare points, type, length, rank, trumps and order of play. The team with the best combination scores all valid declarations from its two players. Opponents score none. Undenufe reverses rank comparisons for runs and equal-valued quartets.
- A player initially holding trump König and Ober automatically scores Stöck 20 when the second is played, or earlier if it wins the match. Weis and Stöck receive the contract multiplier.
Scoring and ending
- Ordinary Ass, König, Ober, Under and Banner score 11, 4, 3, 2 and 10. Other cards score zero. Trump Under scores 20 and nine 14. Without trumps, eights score eight. Undenufe retains eleven for aces. Last trick adds five: 157 base points total. Taking all nine tricks adds 100. Multiply the deal’s scores by its contract factor.
- Live scores automatically recognize 3000. In the first trick, priority is Stöck, then Weis, then trick points. Automatic declarations and recognition replace spoken declarations and false-claim penalties.
