4 players · You and three AIs · One Rufer deal
Call a King to find a partner whose identity stays hidden. Choose your talon cards, then work together to reach 36 card points.
- 1
Objective
- The declaring side needs at least 36 card points; otherwise the defenders win. The called King’s holder is declarer’s partner. If that King is in declarer’s hand or the talon, declarer plays alone.
- 2
Setup
- Use 54 cards: twelve each and six in the talon. Choose the dealer randomly. The player to the right is forehand and declarer in this preset. Seats follow anticlockwise play order.
- Call a King, then choose one exposed group of three talon cards. The other group goes to the defenders. Discard three cards into the declarer's pile.
- Never discard König, I, XXI or Sküs. Discard plain suits first. Discard other trumps only if necessary, exposing them.
- 3
Playing a turn
- Follow suit. If unable, play a trump. Discard another suit only if you have no trump. Overtaking is not compulsory.
- The highest trump wins, otherwise the highest card of the led suit. Sküs is the highest trump. The Emperor trick applies: if I, XXI and Sküs meet, I wins.
- Courts rank König > Dame > Reiter > Bube. Black numerals rank by value. Red numerals rank Ass > 2 > 3 > 4. The winner leads next.
- 4
Scoring and ending
- König, I, XXI and Sküs are worth 5. Dame 4, Reiter 3, Bube 2, others 1. Deduct 2 per three cards and 1 for any remainder. The pack totals 70. Settle after twelve tricks, including talon and discards.