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Brescia · Lombardy · Italy · 52 cardsWikipedia ↗

Brescia’s fifty-two-card Italian pack, with a full numeral sequence for partnership Cìcera.

Games

Cavalloìcera

Start

Capture table cards with your partner using matching ranks or equal sums. Time your plays for clears and special capture bonuses.

Rules

4 players · You + AI partner against two AI opponents · Single deal

  1. Objective

    • The player opposite is your partner; the players on either side are your opponents. Share captured cards and points with your partner and finish with the higher team total.
  2. Setup

    • Use all 52 Bresciane cards. Deal 12 to each player and four face up on the table. Choose the dealer at random. The player to the dealer’s right starts, and play proceeds anticlockwise.
    • For numerals, Asso = 1 and 2–10 use their printed values. Fante, Cavallo, and Re are courts and do not participate in sums.
  3. Playing a turn

    • Choose one hand card to capture a table card of the same rank. A numeral may instead take numerals with the same total. A court can only take one court of the same rank. Your played card joins the team’s captured pile too.
    • If both a single match and a sum are available, choose either. Capturing is always optional: even with a valid capture, you may choose Place only and leave the card on the table.
    • For example, play 7 onto a table containing 7, 3, and 4: take the single 7, take 3 + 4, or leave your card on the table.
  4. Capture bonuses

    • Scùa (sweep): clear the table in one capture for +1 point.
    • Picada: immediately capture only the card the previous player just left on the table, using the same rank, for +1 point.
    • Simili (same suit): your played card and every captured card share a suit, for +1 point. Quadriglia: capture at least three table cards at once, for +1 point.
    • Bonuses from the same capture stack, including on the final play of the deal.
  5. Scoring and ending

    • When all hands are empty, remaining table cards go to the last capturer’s team without extra bonuses. If nobody captured, the cards remain unclaimed and the deal draws.
    • End-of-deal awards: most cards +2. Most Swords +1. Swords 2 (La Mata), Coins 10, and Cups Fante +1 each. Tied majorities award neither team points.
    • Napula: you must hold Swords Asso–2–3 to score. Count the unbroken sequence starting at Asso, up to 10. Its length is the score. Asso–2–3–4, for example, scores 4.
    • Add capture bonuses and end-of-deal awards. The higher team total wins. Equal totals draw.

Briscola

Start

Use trumps to capture valuable Asso cards, Threes and courts. Play through forty cards and win more than half of the pack’s 120 points.

Rules

2 players · You against AI · Single deal

  1. Objective

    • Win a trick to collect its cards and their points. Once all cards are played, the higher score wins; 60–60 is a draw.
  2. Setup

    • Use 40 cards and deal three to each player. Turn one card face up to set the trump suit. The remaining cards form the stock. The opening player is chosen at random.
  3. Playing a turn

    • Each player plays one card to form a trick. Any hand card is legal: you need not follow suit or play a trump.
    • The highest trump wins. If no trump is played, the highest card of the led suit wins. A card of another suit cannot beat the lead.
    • Ranks, highest first: Asso > 3 > Re > Cavallo > Fante > 7 > 6 > 5 > 4 > 2.
    • The winner draws first, the other player draws next, and the winner leads again. Draw the face-up trump last. Once the stock is empty, play out the remaining hands.
  4. Scoring and ending

    • Card points: Asso = 11, 3 = 10, Re = 4, Cavallo = 3, Fante = 2. All others = 0. Rank strength and point value are separate.
    • Settle after all 40 cards have been played. The higher total wins. 60 points each is a draw.