4 players · You + AI partner against two AI opponents · Single deal
Capture table cards with your partner using matching ranks or equal sums. Time your plays for clears and special capture bonuses.
- 1
Objective
- The player opposite is your partner; the players on either side are your opponents. Share captured cards and points with your partner and finish with the higher team total.
- 2
Setup
- Use all 52 Bresciane cards. Deal 12 to each player and four face up on the table. Choose the dealer at random. The player to the dealer’s right starts, and play proceeds anticlockwise.
- For numerals, Asso = 1 and 2–10 use their printed values. Fante, Cavallo, and Re are courts and do not participate in sums.
- 3
Playing a turn
- Choose one hand card to capture a table card of the same rank. A numeral may instead take numerals with the same total. A court can only take one court of the same rank. Your played card joins the team’s captured pile too.
- If both a single match and a sum are available, choose either. Capturing is always optional: even with a valid capture, you may choose Place only and leave the card on the table.
- For example, play 7 onto a table containing 7, 3, and 4: take the single 7, take 3 + 4, or leave your card on the table.
- 4
Capture bonuses
- Scùa (sweep): clear the table in one capture for +1 point.
- Picada: immediately capture only the card the previous player just left on the table, using the same rank, for +1 point.
- Simili (same suit): your played card and every captured card share a suit, for +1 point. Quadriglia: capture at least three table cards at once, for +1 point.
- Bonuses from the same capture stack, including on the final play of the deal.
- 5
Scoring and ending
- When all hands are empty, remaining table cards go to the last capturer’s team without extra bonuses. If nobody captured, the cards remain unclaimed and the deal draws.
- End-of-deal awards: most cards +2. Most Swords +1. Swords 2 (La Mata), Coins 10, and Cups Fante +1 each. Tied majorities award neither team points.
- Napula: you must hold Swords Asso–2–3 to score. Count the unbroken sequence starting at Asso, up to 10. Its length is the score. Asso–2–3–4, for example, scores 4.
- Add capture bonuses and end-of-deal awards. The higher team total wins. Equal totals draw.