CARDAVIA
Language:English
Contrast:
50%
Grain:
50%
Color temperature:
50%

Table

Full rules

2 players · You versus AI · Seven-point match

Race to 66 with tricks and marriages. If your hand is strong enough, close the stock and commit to winning without another draw.

  1. Objective

    • Play one on one. Reach 66 card points after a trick or a valid marriage to win the deal. Winning reduces your match counter; the first from 7 down to 0 wins the match.
  2. Setup

    • Use 20 cards. In each suit, the ranks from highest to lowest are Ass > 10 > König > Dame > Bube, worth 11, 10, 4, 3 and 2 points respectively.
    • Deal three cards to each player, turn up the next card as trump, then deal two more each. Place the remaining nine cards over the indicator to form a ten-card stock. The non-dealer leads. Dealer alternates.
  3. Playing a turn

    • While the stock is open, there is no obligation to follow suit or trump. The higher card of the led suit wins unless trumped. Winner draws first, loser second. Winner leads next. In the last draw, the loser takes the indicator.
    • After the stock is exhausted or closed, follow suit and beat the lead if possible. If unable to beat, follow with a lower card. Without the led suit, trump if possible. Otherwise play any card.
  4. Exchange, marriages and closing

    • While the stock is open, the leader may exchange their trump Bube for the indicator.
    • Lead a König or Dame while holding its same-suit counterpart to declare a marriage: 20 points, or 40 in trumps. Without a previous trick, the bonus waits until your first trick win. Each suit may be declared once per player, including after closing.
    • Before leading, after drawing and with five cards, close the remaining stock to undertake to reach 66 without further draws. Strict following rules apply immediately. The opponent’s points and tricks at closure are recorded.
  5. Scoring and ending

    • This table recognizes 66 automatically after a scoring marriage or trick. Win one game point if the opponent has at least 33 card points, two if they have a trick but fewer than 33, or three if they have no trick.
    • A successful closer scores one to three using the opponent’s record at closure. If the closer fails or the opponent reaches 66 first, the opponent scores two, or three if they had no trick at closure.
    • With an unclosed stock and neither player at 66, the last trick wins one game point, without a ten-point card bonus. A closer who finishes below 66 loses.