CARDAVIA
Language:English
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50%
Grain:
50%
Color temperature:
50%

Full rules

2–4 players · AI opponents / partner · Match to 11

Play one card to capture matching values or an equal sum. Clear the table for a bonus, and keep an eye on the Coins 7.

  1. Objective

    • Capture useful table cards and clear the table for bonuses. Check the match result only after each deal; reaching 11 during play does not end it early.
  2. Setup

    • Use 40 cards, deal three to each player and four face up to the table, and leave the rest as the stock. Deal and play counterclockwise, starting to the dealer’s right. With three or four opening Re cards, the same dealer redeals.
    • Capture values: Asso = 1. 2–7 use their printed values. Donna = 8. Cavallo = 9. Re = 10. Courts also participate in sums.
  3. Playing a turn

    • Choose one hand card. If a table card has the same value, capture one such card. Only if none matches may you capture a group with the same total value. An available capture is mandatory.
    • For example, when playing 7: if the table has a 7, take one 7. Otherwise, you may take 3 + 4. If no capture is possible, leave the played card on the table.
    • Collect the played card and captured table cards. Turns pass counterclockwise. When every hand is empty and stock remains, deal three more to each player without adding table cards. In four-player mode, opposite partners combine captured cards and sweep points.
  4. Scoring and ending

    • Each capture that clears the table scores one scopa, except on the final play of a deal. When the hands and stock are empty, leftover table cards go to the last capturer without a sweep point.
    • Award one point each for most cards, most Coins, the Coins 7 (settebello), and best primiera. Compare three individuals or two partnerships. A tie for most cards, the scoring suit or best primiera awards no point.
    • Primiera requires at least one card of every suit. Add the best value in each suit: 7 = 21, 6 = 18, Asso = 16, 5 = 15, 4 = 14, 3 = 13, 2 = 12, courts = 10. These values differ from capture values.
    • Add each deal’s score to the match total. A player or partnership wins with at least 11 points and the unique highest total. Ties for the lead continue. The dealer rotates counterclockwise after each deal.