CARDAVIA
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Table

Full rules

3 players · You against 2 AI · Single deal

Bid to become landlord or team up as farmers. Use straights, pair runs and bombs to take the lead and get your side’s cards out first.

  1. Objective

    • Your side wins by emptying a hand first. The landlord plays alone; the farmers win together as soon as either farmer goes out.
  2. Setup

    • Use 54 cards, including the Red Joker (big joker) and Black Joker (small joker): 17 per player and three bottom cards. Choose the first bidder randomly, then take turns passing or bidding 1–3. Each bid must exceed the current bid.
    • Bidding ends at 3 or after two consecutive passes following a bid. The highest bidder becomes landlord, takes the publicly revealed bottom cards, and leads. If all three pass without a bid, redeal.
  3. Playing a turn

    • A leader must play a valid combination and cannot pass. Followers may pass. A play must normally have the same type and size as the table combination and be higher. After two consecutive passes, the last player who played leads again.
    • Ranks, highest first: Red Joker > Black Joker > 2 > A > K > Q > J > 10 > … > 3. Suits do not affect strength. Attachments do not determine strength. Runs and airplanes compare the highest core rank.
    • A bomb is four cards of one rank and beats every ordinary combination. Compare rank between bombs. A rocket is the Red Joker together with the Black Joker and beats every combination, including bombs.
  4. Supported combinations

    • Basic combinations: single, pair, triple, triple with a single, and triple with a pair.
    • Runs: a straight needs at least five cards. A pair run needs at least three pairs. An airplane core needs at least two consecutive triples. None may include 2 or jokers.
    • An airplane may have no wings, one single per core triple, or one pair per core triple. Single wings may form pairs, but cannot include triples, bombs, both jokers, or core ranks. Pair wings must use distinct ranks.
    • Four with two singles is four of a kind plus two cards. The attachments may be a pair but cannot be both jokers. Four with two pairs needs two distinct pairs. Four of a kind with attachments is not a bomb.
  5. Scoring and ending

    • The deal ends immediately when a player goes out. Each bomb or rocket doubles the multiplier. A landlord win before either farmer plays is spring. A farmer win after the landlord has played only once is reverse spring. Either doubles it again.
    • Each farmer gains or loses bid × final multiplier. The landlord gains or loses twice that amount. Winners gain points and losers lose them, for a zero-sum result.